TALES OF DERRING-DO IN A LAND OF FANTASTIC PERIL

Scheming mages. Savage hobgoblins. Lithe, twinkish elves. An illiterate dwarf named “Nutmeg.” All this and more in the pages of THE CHAOTIC NEUTRAL CHRONICLES, a serialized fantasy adventure loosely inspired by tabletop roleplaying games. Prefer to read? Enjoy the text version here on this blog! Prefer to listen? Treat your ears to our audio edition, available on most major platforms!

  • Episode 013: Negotiating the Depths
    When we last left our heroes…while exploring the ancient fortress of KHADDAKAR, SISTER DONDALLA and GELMAHTA lost their comrade NUTMEG. After recovering him from the clutches of a tribe of subterranean lizard-people, they continued further into the mountain – only to be ambushed by the vengeful lizards! A mysterious group of masked dwarves rescued them – but are they really rescued? Or merely stumbling from the frying pan to the fire?
  • Episode 013: Negotiating the Depths (Text)
    When we last left our heroes…while exploring the ancient fortress of KHADDAKAR, SISTER DONDALLA and GELMAHTA lost their comrade NUTMEG. After recovering him from the clutches of a tribe of subterranean lizard-people, they continued further into the mountain – only to be ambushed by the vengeful lizards! A mysterious group of masked dwarves rescued them – but are they really rescued? Or merely stumbling from the frying pan to the fire?
  • BREAKING: Biological Essentialism is Not Good
    This, I think, is where the future of RPG character design has to go: fixing the fundamental assumptions about biologically essential traits carried by different races. I’m not going to praise WOTC until I see what actually changes, but I’m glad their eyes are drawn to the roots of race in game design. Tying objective game mechanics to something as subjective and political as race is, ultimately, a cop-out. Good games eliminate that junk.
  • D&D Adventure Review – Wreck Ashore
    I’ve written before about how much I rely on tweaking pre-written adventure modules. It’s a great way to save time on adventure prep – start with the bones, and then add your own flesh. And muscles, and a stomach, and other organs. If you’ve listened to (or read) the Chronicles, you might … Continue reading D&D Adventure Review – Wreck Ashore
  • Episode 012: The Skill to Catch a Nutmeg (Text)
    When we last left our heroes…NUTMEG had fallen. Down a big chasm. When last seen alive, he was carried away into darkness by mysterious scaly creatures. GEL and SISTER D carried on through the goblin lair in Khaddakar, where they learned much about the mission of the RED HAND. Now, they descend into the mountain, in search of their lost friend…
  • Episode 012: The Skill to Catch a Nutmeg
    When we last left our heroes…NUTMEG had fallen. Down a big chasm. When last seen alive, he was carried away into darkness by mysterious scaly creatures. GEL and SISTER D carried on through the goblin lair in Khaddakar, where they learned much about the mission of the RED HAND. Now, they descend into the mountain, in search of their lost friend…
  • Episode 011: Bridges to Nowhere
    When we last left our heroes…NUTMEG, GEL, and SISTER D reached the town of Truman’s Dell, where they found a town under the thumb of of goblin raiders. They agreed to help turn out the goblins and rescue prisoners from the nearby mountain of Lone Peak, once the Dwarven stronghold of KHADDAKAR. Sister D’s powerful prayers blasted a hole through the mountain doors, and our heroes are licking their wounds as they prepare to enter the depths…
  • Episode 011: Bridges to Nowhere (Text)
    When we last left our heroes…NUTMEG, GEL, and SISTER D reached the town of Truman’s Dell, where they found a town under the thumb of of goblin raiders. They agreed to help turn out the goblins and rescue prisoners from the nearby mountain of Lone Peak, once the Dwarven stronghold of KHADDAKAR. Sister D’s powerful prayers blasted a hole through the mountain doors, and our heroes are licking their wounds as they prepare to enter the depths…
  • Episode 010: Northwest Passage
    When we last left our heroes…NUTMEG and GEL went on an insane rampage through the streets of Dwarroway. When the dust settled, organized crime was shattered, and half the city was burning. More importantly, though, they discovered a curious connection between organized crime and the mysterious stronghold of KHADDAKAR. On the orders of MISTER E, their government handler, they set out with SISTER DONDALLA, heading for the little town of TRUMAN’S DELL, where they hope to learn more about this enigmatic fortress…
  • Episode 010: Northwest Passage (Text)
    When we last left our heroes…NUTMEG and GEL went on an insane rampage through the streets of Dwarroway. When the dust settled, organized crime was shattered, and half the city was burning. More importantly, though, they discovered a curious connection between organized crime and the mysterious stronghold of KHADDAKAR. On the orders of MISTER E, their government handler, they set out with SISTER DONDALLA, heading for the little town of TRUMAN’S DELL, where they hope to learn more about this enigmatic fortress…

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