How to Run Red Hand of Doom Part 3: Through Drellin’s Ferry

In our previous installments, I introduced us to one of my all-time favorite adventure modules, The Red Hand of Doom, and walked us up through the battle at Vraath Keep. Today, we're finishing Chapter 1 of the adventure, through the Day of Doom at Drellin's Ferry. I’m going section-by-section; as always, if you have the … Continue reading How to Run Red Hand of Doom Part 3: Through Drellin’s Ferry

Dragon Mag’s Instant Adventures

The April 1981 issue of Dragon Magazine included an article with a tantalizing premise: INSTANT ADVENTURES. "Here are the ideas!" the magazine promises; " - just add imagination!" The premise of the article was to provide a handy list of adventure ideas, described only in the broadest terms, along with a classification system for how … Continue reading Dragon Mag’s Instant Adventures

BREAKING: Biological Essentialism is Not Good

This, I think, is where the future of RPG character design has to go: fixing the fundamental assumptions about biologically essential traits carried by different races. I'm not going to praise WOTC until I see what actually changes, but I'm glad their eyes are drawn to the roots of race in game design. Tying objective game mechanics to something as subjective and political as race is, ultimately, a cop-out. Good games eliminate that junk.