In our previous installments, I introduced us to one of my all-time favorite adventure modules, The Red Hand of Doom, and walked us up through the battle at Vraath Keep. Today, we're finishing Chapter 1 of the adventure, through the Day of Doom at Drellin's Ferry. I’m going section-by-section; as always, if you have the … Continue reading How to Run Red Hand of Doom Part 3: Through Drellin’s Ferry
Tag: 3.5e
D&D Adventure Review – Wreck Ashore
I’ve written before about how much I rely on tweaking pre-written adventure modules. It’s a great way to save time on adventure prep - start with the bones, and then add your own flesh. And muscles, and a stomach, and other organs. If you’ve listened to (or read) the Chronicles, you might notice the way … Continue reading D&D Adventure Review – Wreck Ashore