BREAKING: Biological Essentialism is Not Good

This, I think, is where the future of RPG character design has to go: fixing the fundamental assumptions about biologically essential traits carried by different races. I'm not going to praise WOTC until I see what actually changes, but I'm glad their eyes are drawn to the roots of race in game design. Tying objective game mechanics to something as subjective and political as race is, ultimately, a cop-out. Good games eliminate that junk.

Episode 011: Bridges to Nowhere (Text)

When we last left our heroes...NUTMEG, GEL, and SISTER D reached the town of Truman’s Dell, where they found a town under the thumb of of goblin raiders. They agreed to help turn out the goblins and rescue prisoners from the nearby mountain of Lone Peak, once the Dwarven stronghold of KHADDAKAR. Sister D’s powerful prayers blasted a hole through the mountain doors, and our heroes are licking their wounds as they prepare to enter the depths...

Episode 010: Northwest Passage (Text)

When we last left our heroes...NUTMEG and GEL went on an insane rampage through the streets of Dwarroway. When the dust settled, organized crime was shattered, and half the city was burning. More importantly, though, they discovered a curious connection between organized crime and the mysterious stronghold of KHADDAKAR. On the orders of MISTER E, their government handler, they set out with SISTER DONDALLA, heading for the little town of TRUMAN’S DELL, where they hope to learn more about this enigmatic fortress…

Episode 007 – With a Hard G

When we last left our heroes...NUTMEG, LUCY, and SISTER DONDALLA entered the MAD MONK's TOMB, in search of a mystic map to the lost stronghold of Khaddakar. After braving many dangers - including a ghastly, undead dwarf librarian - they did indeed discover what they sought. Upon emerging from the tomb, they found their horses killed, and had to improvise a little on the way back to Dwarroway...

Episode 006: The Mad Monk's Tomb

When we last left our heroes...NUTMEG and LUCY received a new quest: discover the location of the mysterious stronghold KHADDAKAR. Before doing their research, they partook of the local drug du jour of Dwarroway: Mister Dusty. With a wild night behind them, they discovered that the map to KHADDAKAR was located in the tomb of an ancient monk. With SISTER DONDALLA, they departed for DERNUM LAKE, in search of the Mad Monk's Tomb...