When we last left our heroes…the HOB GOB KILLIN’ MOB fled before the onslaught of the Red Hand horde! Our heroes licked their wounds in the little hamlet of TARLEYTOWN, where NUTMEG got a sick tattoo of some dragons he’s killed and or maimed. Following a desperate conference with the beleaguered captains, our heroes decided … Continue reading Episode 032: The Valley of the Dwarves (Text)
Tag: dungeons and dragons
Episode 031: Ink and Gold (Text)
When we last left our heroes…THE HOB GOB KILLIN’ MOB faced down against the HORDE of the RED HAND in a ferocious battle at TANNER’S CROSSING. While our heroes acquitted themselves well - striking down wyverns and manticores, burning the very Hestor River itself, and even detonating a magic fireball in the very mouth of … Continue reading Episode 031: Ink and Gold (Text)
How to Run Red Hand of Doom Part 3: Through Drellin’s Ferry
In our previous installments, I introduced us to one of my all-time favorite adventure modules, The Red Hand of Doom, and walked us up through the battle at Vraath Keep. Today, we're finishing Chapter 1 of the adventure, through the Day of Doom at Drellin's Ferry. I’m going section-by-section; as always, if you have the … Continue reading How to Run Red Hand of Doom Part 3: Through Drellin’s Ferry
Episode 027: Rest in Peace (Text)
When we last left our heroes…THE HOB GOB KILLIN’ MOB met a giant, WALLY, and reached Skull Gorge Bridge, where the advance guard of the Red Hand lay waiting. After NUTMEG infiltrated the enemy camp, the gang set to work destroying the bridge - only to be faced with a furious green dragon. The dragon … Continue reading Episode 027: Rest in Peace (Text)
How to Run Red Hand of Doom Part 2: Through Vraath Keep
Last time, I introduced us to one of the greatest adventures of all time: Red Hand of Doom, a 3e D&D campaign module. Today, I'll take us through the first half of Part 1 of the adventure. These are some jam-packed Parts, and it's worth giving each some room to breathe. I'm going section-by-section; as … Continue reading How to Run Red Hand of Doom Part 2: Through Vraath Keep
BREAKING: Biological Essentialism is Not Good
This, I think, is where the future of RPG character design has to go: fixing the fundamental assumptions about biologically essential traits carried by different races. I'm not going to praise WOTC until I see what actually changes, but I'm glad their eyes are drawn to the roots of race in game design. Tying objective game mechanics to something as subjective and political as race is, ultimately, a cop-out. Good games eliminate that junk.
D&D Adventure Review – Wreck Ashore
I’ve written before about how much I rely on tweaking pre-written adventure modules. It’s a great way to save time on adventure prep - start with the bones, and then add your own flesh. And muscles, and a stomach, and other organs. If you’ve listened to (or read) the Chronicles, you might notice the way … Continue reading D&D Adventure Review – Wreck Ashore
Episode 007: With a Hard G (Text)
When we last left our heroes...NUTMEG, LUCY, and SISTER DONDALLA entered the MAD MONK's TOMB, in search of a mystic map to the lost stronghold of Khaddakar. After braving many dangers - including a ghastly, undead dwarf librarian - they did indeed discover what they sought. Upon emerging from the tomb, they found their horses killed, and had to improvise a little on the way back to Dwarroway...
Episode 002: The Mister and the Sister
When we last left our heroes...NUTMEG and LUCY defeated a savage orc shaman in the mines of TOROLD'S PASS. With his defeat, they lifted the accursed plague, and are now returning to town to rest, recuperate, and get NUTMEG'S cough checked out...